SWTOR Game Update 2.3.1 Patch Notes

Game update 2.3.1 is schedule to go live for Star Wars: The Old Republic at 10 am UTC on August 21. Here are the full patch notes.

Highlights

  • The first Packs of Shipment Three are now available for sale on the Cartel Market! Most items in the Contractor’s and Freelancer’s Bounty Packs are not found in the Shipment One Cartel Packs or Shipment Two Contraband Packs.
  • New Galactic Reputation Organization! Players may now gain reputation with the Bounty Supply Company, a group loosely affiliated with the Hutt Cartel! Details under Legacy
  • Implemented changes to improve the overall experience for Free-to-Play players at early levels! Details under General

Cartel Market

    General

    • Authorization: Event Equipment Requisition has been removed from the Cartel Market. All players now have access to Event equipment.

    New Items

**Please note that Cartel Market updates are dynamic. Changes listed in Patch Notes may take effect several hours after the patch is made available.**

    • A new Bounty Pack, the Contractor’s Bounty Pack, is now available on the Cartel Market. Cost: 160 Cartel Coins
    • A new Bounty Pack, the Freelancer’s Bounty Pack, is now available on the Cartel Market. Cost: 320 Cartel Coins
    • Players can now purchase Hypercrates containing 24 Freelancer’s Bounty Packs. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins

    Bug Fixes

    • Armor sets from the Cartel Market now have updated icons that are uniform in design.
    • The art for the Grade 7 Starship Tactical Bundle now includes the Improved Power Conversion Module.

General

  • Implemented changes to improve the overall experience for Free-To-Play players at early levels:
    • Free-To-Play players can now train Sprint at level 10.
    • Free-To-Play players are now granted the Emergency Fleet Pass ability at level 10.
  • The Appearance Designer Kiosk and lore object have been removed from the GTN area of the Fleets and are now exclusive to the Cartel Bazaar hangar.

Bounty Contract Week

  • While in a group, players who have used different methods to complete the same Bounty Contract are now provided with the appropriate conversation when turning in bounties to clients on single-faction planets.
  • The appropriate error message will now display when a Friendly Drink is offered to a Shady Character who has already declined to provide information after one is offered.
  • Players are no longer able to remove the “Bounty Engaged” buff from themselves.
  • Aja Novar’s “Explosive Surge” ability no longer displays as a buff while being cast.
  • All Henchmen have broken their vow of silence during combat and will speak when fighting.
  • Interrogation Probes and Kingpin Authorization items no longer incorrectly display a debuff icon upon use.
  • The Carbonite Grenade no longer functions while players are dead.
  • The “Bounty Target Region” buff is no longer applied twice while completing Bounty Contracts on Nar Shaddaa.

Classes and Combat

    Jedi Consular

      Sage

        Telekinetics
        • The immobilize from Force Wake is now properly classified as a negative Force effect and can be dispelled by the appropriate abilities (such as Evasion or Force Shroud).

    Sith Inquisitor

      Sorcerer

        Lightning
        • The immobilize from Electric Bindings is now properly classified as a negative Force effect, and can be dispelled by the appropriate abilities (such as Dodge or Resilience).

Collections

  • The Diplomat’s Meditation Hoverchair now displays a level requirement icon in the Collections Window.
  • The description of Mood: Angered has been updated to correctly reflect its rarity.
  • The image for the Republic Hutball Away Uniform in the Collections Window has been updated to match the gear’s appearance in-game.

Companion Characters

    General

    • Unsummoning the target companion while in the process of giving them a gift no longer consumes the gift without providing affection.

    Lt. Pierce

    • Affection conversations now show Lt. Pierce’s custom appearances and use correct camera settings.

    Risha

    • Risha no longer appears to be in two places at once on the Smuggler starship.

    Skadge

    • Skadge has given up his ventriloquism hobby and will move his lips when saying the line “You got somethin’ to kill, or what?”

    Treek

    • Treek’s lips now sync properly with her words outside of conversations.
    • Players will now address Treek properly when speaking to her in French.

Crew Skills

    General

    • Players now retain all Advanced Training for Crew Skills that are deactivated due to a change in subscription status.

    Crafting Skills

      General

      • Players are now presented with a warning when Reverse Engineering gear that contains mods.

      Artifice

      • Crafted Dread Guard Relics now have a uniform material cost.

      Synthweaving

      • Synthweavers are no longer prevented from Reverse Engineering Willpower gear from Makeb.

    Gathering Skills

      Biochem

      • Buff icons for Biochem consumables now properly match the item icon.

Flashpoints and Operations

    Flashpoints

      Czerka Corporate Labs

      • Sith Warrior and Jedi Guardians will notice that Saber Reflect now appropriately reflects damage from CZ-2X Infiltrator Droids.
      • Once the CZ-8X Eradicator Droid is activated, there is no longer a rope present to cause line of sight errors.
      • Rasums Blys has brought in experts to fix his floor and Kolto tank, and their textures now display properly.

      Czerka Core Meltdown

      • The Vigilant now attacks his target in all circumstances when starting the second phase of the encounter.
      • Grounded the chairs that were floating around in the Jungle Habitat Room.
      • Experimental Berserkers now spawn more reliably during the encounter with The Vigilant if Data Integration Points are destroyed quickly.

      Taral V

      • Players are now able to complete the Flashpoint if they exit the phase while on the step to defeat General Edikar.

    Operations

      Scum and Villainy

      • Decreased the damage dealt by the Wealthy Buyer’s “Wrist Laser” ability in 16-Player Nightmare Mode.
      • Players who are caught Dash’Roode’s “Updraft” ability are no longer able to be knocked back by his other abilities.
      • Updated the Operations Chief’s “Terminate” ability to make the damage dealt through player shields more consistent.
      • The enrage timer has been increased by 30 seconds for the encounter with The Cartel Warlords in both Hard and Nightmare Modes.
      • The encounter with The Cartel Warlords has been updated in Nightmare Mode. When two Warlords are left alive, if both are brought below 50% health, they will enrage and gain increased movement speed and damage.
      • Made several adjustments to the encounter with Thrasher in 16-player Nightmare Mode:
        • Thrasher’s health has been increased by from 5.15 million to 5.33 million.
        • Thrasher’s enrage timer has been increased from 5 minutes to 5 minutes 35 seconds.
        • Thrasher’s “Roar” has been increased from 20 seconds to 35 seconds after falling below 50% health and summoning Snipers.
        • Snipers now pause for three seconds after entering Cover before using their “Snipe” ability.
        • Snipers now activate Defensive Protocols after 45 seconds rather than 50 seconds.
        • Turrets now target and attack immediately after spawning.
        • Turrets now deal increased damage.
      • Nightmare Mode players can no longer be knocked out of Thrasher’s arena by his “Stomp” ability.

Items and Economy

  • Commendations that are not gained because a player has reached the maximum quantity no longer count towards that Commendation’s Weekly Progress.
  • Item icons now visually indicate when they are unusable due to the target being out of range.
  • Regardless of where it was purchased, a Mercenary Contract will now consume on use rather than upon mission completion.
  • Descriptions for the following vehicles have been updated to indicate that only their initial purchase from the Cartel Market includes the Legacy Perk: Speeder Piloting I and that the perk is not included when retrieving the vehicle from Collections:
    • Aratech Rose
    • Czerka CR-17 Incendia
    • Czerka LD-1 Celebrator
    • Gree Solus Secant
    • Longspur Sportster
  • Toy animations now display correctly for players who lack the Galactic Reputation to buy the same item through the Bounty Supply Company.
  • The 2-piece set bonus from the Field Medic’s gear no longer stacks with the 2-piece set bonus from the Battlemaster Field Medic’s gear.

Legacy

    General

    • Players may now gain reputation with the Bounty Supply Company, a group loosely affiliated with the Hutt Cartel! Reputation Trophies for this organization are now available in new Bounty Packs, and a new vendor has been added to the Cartel Bazaar area to allow players to capitalize on this reputation.

    Achievements

    • Increased the reward to 20 Cartel Coins for the “Big Time” Achievement gained by earning Social 10 .
    • The Sand People Flayer is no longer required to obtain the “Champion of Tatooine” Achievement.
    • The SIS Watchman is no longer required to obtain the “Tyrant of Ilum!” Achievement.
    • The Space Combat Mastery Achievements for Saleucami Fleet Action and Javaal Fleet Action now update appropriately in the Achievement Tracker.
    • The icons for Jaesa Willisaam’s affection Achievements now properly represent their associated alignment.

Missions

    General

    • Ancient Allies (Republic)/New Frontiers (Imperial): These missions can no longer be accepted once the non-repeatable Terror From Beyond story mission has been accepted or completed.
    • Players who log out in a mission phase that will eject group members are now prompted with the standard “Unsafe Logout” dialogue box.
    • Intercept Course (Republic)/Best Foot Forward (Imperial): These leading missions are no longer available after players have accepted or completed the “Hutt Hospitality” mssion.

    Daily Areas

      CZ-198

      • Anti-toxin Recovery (Republic)/Anti-toxin Acquisition (Imperial): Mutated and Escaped Specimens no longer apply the “Womp Rat Fever” debuff.
      • Give and Take (Republic)/What’s Yours Is Mine (Imperial): Decreased the required number of Biotoxin and Kolto Containers from 8 to 6 and added additional containers in the faction-specific areas leading up to the Supply Yard. Additionally, the spawn times on these containers have been decreased.
      • Players who find themselves outside of the intended game world are now properly transported to the Medcenter.

    Class Missions

      Jedi Consular

      • The Forge: Qyzen Fess is now required to be present when confronting Nalen Raloch and upon returning to the Jedi Council during this mission.
      • The Vivicar Awaits: Treek now animates properly when approaching Lord Vivicar.

      Sith Warrior

      • Declaration of War: Treek will now animate properly during the conversation with Captain Treyyen.
      • General Minst: This mission now progresses as intended while interacting with the Ractor Vault Interface if players choose to ask HK-51 or Treek for any last requests.
      • Set the Table: If players select to kneel when introduced to Darth Vengean, Treek no longer attempts to accentuate her humble by sinking into the ground.

      Smuggler

      • Race the Devil: Treek no longer moves around erratically while players are talking to Fabizan during this mission.
      • The Endless Abyss: Companion Characters now follow properly while inside the Hi-Tech Lab.

      Trooper

      • Battle of the Gauntlet: Speaking to Aric Jorgan while aboard The Gauntlet no longer triggers a vivid premonition of future events in the form of the mission’s final cutscene.
      • Battle of the Gauntlet: Tanno Vik is now a required assistant when attempting to plant explosives at the railgun barrel during this mission.
      • Battle of the Gauntlet: Yuun is now a required assistant when attempting to override the Primary and Tertiary Security Systems during this mission.
      • Public Relations: Electing to rescue the senator during this mission will no longer present Troopers with an unlocked door that cannot be opened.

      Bounty Hunter

      • My Sponsorship: Mako now always provides her thoughts when speaking to Albea during this mission, even if another companion is active before the conversation begins.

    World Missions

      Hoth

      • Exploding Mines (Republic): While in a group, Troopers no longer cause the conversation to end abruptly if they elect to surrender while speaking to Korl Torin.

      Makeb

      • Players can no longer begin the first conversation of the Makeb storyline from the holoterminal on their groupmate’s personal starship.
      • Old Feuds (Republic): Players no longer incorrectly receive line of sight errors during the encounter with the Isotope-5 Prototype Walker Droid.
      • Stealing Thunder (Makeb): Lord Cytharat’s second personality has been quelled and his voice no longer undergoes transformation for only a single conversation line.

      Nar Shaddaa

      • Chemical Agent (Republic): Ganuk now understands that his random comments never lead to actual discussion, so his ambient dialogue no longer triggers a conversation.

UI

    General

    • The mapnotes for Czerka Corporate Labs and Czerka Core Meltdown no longer refer to Hammer Station.
    • CZ-198 is now labeled as a Level 55 area on the Galaxy Map.
    • Mission rewards in the Mission Log no longer overlap or cut off when more than five rewards are listed.
    • The elevator to Cartel Bazaar is now properly labeled in French and German.
    • The area map for the Cartel Bazaar has been updated in French and German.
    • The Guild Window now updates properly for players who purchased a Guild Rename before being promoted to Guildmaster.
    • Updated a misspelled word in the Cargo Hold tutorial.

    Chat

    • The Chat Window font size can now be increased to 30-point.
    • If players receive a whisper while in the process of replying to another whisper, the reply no longer displays the correct name while incorrectly delivering the message to the name who whispered most recently.

    Codex

    • New discoveries have been made about several species in the galaxy, and those seek knowledge will now be granted with a Species Codex entry:
      • Advozse
      • Anomids
      • Kaleesh

Miscellaneous Bug Fixes

  • The Group Finder Deserter Status is now applied appropriately in all instances after players log out of the character and back in.
  • The Jedi Consular’s starship navicomp has been repaired and now takes players to Hoth as soon as it is selected on the Galaxy Map rather than stalling until players click on the ship’s door to exit.
  • Tauntaun voices no longer carry such that their volume is the same regardless of their distance.
  • Several reward mailings that had the wrong information in their subject or body fields have been corrected.
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SWTOR 2.4 Patch Removes 8v8 Ranked Warzones

SWTOR Arena Tatooine
SWTOR Arena Tatooine

PvPers in SWTOR are finally going to get some real love from the devs at BioWare in the form of Game Update 2.4. For the first time since launch, the next patch for Star Wars: The Old Republic will be primarily focused on PvP content. So what can you expect from 2.4? Let’s take a look.

Warzone Arenas

The most exciting and anticipated content in 2.4 would have to be the new Warzone Arenas. Currently, all the Warzones in SWTOR are objective based team combat. As a team you must complete a series of tasks in order to win. However in the upcoming Arenas, your only goal is to eliminate the other team. It is Team Death Match at its finest. And since Arenas are small maps designed for 4v4 PvP, you will be able to do your killing in a much more intimate setting.

Each Arena match will consist of three rounds, win the most rounds and your team win the match. All ability cool-down will be reset at the beginning of a round, so no need to save that long cool-down ability for those late round clutch moments.

SWTOR Arena Orbital Station
SWTOR Arena Orbital Station

Look for Arenas on Corellia, Tatooine and an Orbital Station when 2.4 hits.

Ranked Arenas

For the first time you, as a solo player, will have the ability to queue for Ranked Warzones. The new solo queue system will match you with other players of similar rating and for the first time take your role into account. This means if you are a tank, then there will be a tank of similar skill ranking on the other team. So no more four healers against four damage dealers matches. The new matching making will only apply to solo queues and will have no effect on group ranked queues. Along with these changes, you will no longer be able to re-spec while in queue or while inside a Warzone.

Good Bye 8v8 Ranked

Lets be completely honest, while the original idea of 8v8 Ranked Warzones was awesome, the fact that these had to be completely pre-made teams, made the execution of the idea far from desirable. This combined with 8v8 never being supported very well, ahem pre-season for over a year, has led BioWare to remove 8v8 Ranked from SWTOR for the foreseeable future. While the return of 8v8 Ranked is always possible, don’t put to much stock into the idea until some of the underlying problems are fixed and server population gets much more healthier.

On the topic of pre-season for ranked PvP, the plan is to allow a small period of time for you to get familiar with the new arenas before Season 1 is officially rolled out.

If you want an early start or to help out with the testing of these new Arenas and 2.4 in general, then keep a sharp eye towards the Public Test Server stating August 16.

Calling All Mercenaries, SWTOR Bounty Contract Week Starts Tomorrow

SWTOR Bounty Contract Week
SWTOR Bounty Contract Week

Announced last week in the Titans of Industry Patch, the first Star Wars: The Old Republic Bounty Contract Week event will begin tomorrow August 14. Each day you will be able to take on one bounty contract on the planet of your choice. Success will be determined by the ultimate death or capture of your target and by how well, or poorly, you utilized the Bounty Brokers Association (BBA) underworld resources. After the successful completion of several contracts for the BBA, you will then gain access to high-profile targets available via Kingpin contracts.

All bounty contracts will be listed by the BBA in the Cartel Bazaar hangar of the Fleet. Contracts will be available to anyone level 15 and above. Each contract’s difficulty and rewards will scale to your level to ensure proper compensation and challenge.

SWTOR 2.3 Titans of Industry Patch Now Live

SWTOR 2.3 Titans of Industry Patch
SWTOR 2.3 Titans of Industry Patch

Patch 2.3 is now live for Star Wars: The Old Republic. The Titans of Industry patch, as named by BioWare, will allow players to explore a new level 55 Daily mission area along with two associated level 55 Flashpoints. Here are some highlights.

  • CZ-198, a new Level 55 Daily mission area, is now available!  CZ-198 is a small, private moon where Czerka Corporation’s most secret and dangerous data, research and technology is stored. The facility has recently entered an emergency security lockdown, and both the Empire and the Republic have descended on the moon in order to seize control.
  • New Level 55 Flashpoint: Czerka Corporate Labs! Infiltrate Czerka’s corporate headquarters on CZ-198 and take down Rasmus Blys, the Czerka scientist responsible for developing the company’s most dangerous weaponry.
  • New Level 55 Flashpoint: Czerka Core Meltdown! Race against time to stop the imminent meltdown of the CZ-198 research facility and battle against the terrifying security system known as “The Vigilant!”
  • Both new Flashpoints will feature the all-new role-neutral Story Mode, where the Group Finder will match the first four players of any role for fast queue times! Level 55 Hard Mode is also available for the new Flashpoints.
  • Tauntaun Creature Mounts! Head to Hoth, where players will find the Tauntaun Trainer and Tauntaun Handlers in Aurek and Dorn Bases.
  • New Companion Character! Treek can now be obtained as an additional Companion Character via the Cartel Market or Legacy Vendors in the new Cartel Bazaar hangar of the Fleet! Cost is 2,100 Cartel Coins or 1,000,000 Credits.
  • New Event: Bounty Contract Week! Each month, players can undertake contracts and pursue dangerous criminals throughout the galaxy! Adventures begin on Republic and Imperial Fleets with a mission given by mysterious Bounty Hunters who are toting a “friend” encased in Carbonite. The first Bounty Contract Week begins on August 14th.
  • The Cartel Bazaar is a new hangar on the Republic and Imperial Fleets with an Appearance Designer kiosk, a Galactic Trade Network kiosk, and a cantina. The Cartel Market Reputation Vendors have closed their shops in the Crew Skills area and have moved to the Cartel Bazaar.
  • PvP, Alderaan Civil War. This Warzone has been updated, and now capturing the side turrets (Objective Control Points) will not spawn a speeder that takes your team directly to that turret.

Head over to the official site for the full patch notes.

SWTOR PvP Counter-Rant 2013

Huttball
Huttball

Recently Larry Everett ranted in his weekly Hyperspace Beacon column about the current state of SWTOR PvP. After reading the column, I immediately wanted to write a response. However after some thought, I decided that I should at least wait until he had the chance to give his solutions to the problems. And after reading his newest column in which he details his solutions, I feel even more compelled to respond.

First and foremost, PvP in Star Wars: The Old Republic is not broken. To state that PvP in SWTOR is broken, especially given the platform that Larry enjoys, is at best disingenuous and at worst dishonest. There are without a doubt some, if not many, aspects of SWTOR PvP that can be done better, however it doesn’t change the fact that tens of thousands of players continue to enjoy PvP in SWTOR on a daily basis.

Larry states that PvP was “one of the most balanced and fun parts  of the game in December of 2011”, and that “changes to the system have caused this part of the game to become less and less fun over time”. He even goes on to say that “the team at BioWare needs to stop working on PvP” and that the team “is focused on the wrong aspects of the game”. Larry’s opinion seems revolve around a few issues, the first being the lack of open-world PvP. Second is the issue of the stun/resolve system. The third issue seems to be an unbalance, not between the different classes, but between PvE and PvP. And lastly the issue of griefers and hackers.

If PvP was balanced in December of 2011, it was only because the game had just launched. And while level 10-49 PvP was lots of fun, it ended the moment you hit level 50. If you were not able to get to 50 in those first few months, then PvP at max level was soul crushing. The gear difference between a new level 50 and a valor rank 60 Battlemaster meant that the moment you get hit, you were dead, period. Since then BioWare has made PvP more, and more accessible and for the first time, in max level PvP skill can overcome the gear difference.

On the subject of open-world PvP, it does not currently belong in The Old Republic. Open-world PvP means open conflict and fighting on a massive scale. The current storyline in SWTOR is that there is a uneasy peace treaty between the Republic and the Sith, which means no open fighting. All the stories on the different planets focus on planetary level conflicts and no real direct fighting between the two sides. This is why instanced PvP warzones fits perfectly into the story as of right now. Small, localized incursions by both sides. If the peace treaty is broken, then open-world PvP needs to be in game.

Novare Coast
Novare Coast

PvP at its core is about skill and knowledge. The higher your skill and the more you know, the better the player you are. The stun/resolve issue is at its heart about the player’s skill to protect himself. The system is very simple. In almost every instance, once you get stunned twice, your resolve is filled and you are immune to stuns until your resolve is empty again. This simply means, don’t use your stun break ability the first time you get stunned. It really is that simple. And that is where the skill and knowledge comes in. The majority of the complains about the stun/resolve system comes from players that feel they should do well in PvP just because. But the harsh reality of PvP is that you have to study and learn. You need to learn the builds players are using for each class so that you can counter effectively. You need to learn the map of each warzone, where to attack from and where is best to defend. You need to learn the systems of the game.

Larry feels that since “the PvP system BioWare built is still gear-based” then the reward for winning is better gear and therefore easier PvP matches. While on the PvE side, the “true reward is more difficult content”. A fact that Larry seems to have over-looked is that in PvP, the difficulty of the match depends on the players. Even if I had the best PvP gear in the game, it means nothing if I come up against an equally geared, better skilled player on the other side. And just how long will that difficult content in PvE stay difficult? It is widely know that PvE gear has the highest ratings in the game, so once you have the best gear and know how to take down every boss, is the content really still difficult? Are the bosses going to adapt new tactics?

Every MMO has hackers and griefers. There really isn’t much anyone can do about it, especially on PvP servers. There is actually a system in place that anyone can use to not be bother by hackers and griefers the majority of the time. Just put them on your ignore list. Once someone is on your ignore list, they will be excluded from your PvP and PvE queues. So for about 80% of the time you’ll never deal with those people. And seriously, hacker and griefers are some of the saddest players in any MMO, so why even spare a second thought for them.

Do you agree with Larry? Are you more along my lines of thought? Or are you somewhere in the middle? Leave a comment and let me know how you feel about SWTOR PvP.